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Sadly, these bits are just as grim as the rest of the game: dull, lengthy sections designed solely to pad out the third-person shooting sequences. Every now and then you’ll do a bit of driving, for instance, which is an area you’d think the respected racing developer would be able to comfortably handle. I would say it tries hard but falls flat, but with Blood Stone you get the distinct impression Bizarre isn’t even trying. It’s like eating an entire plate of rice served completely on its own.
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Whether its many failures stem from a developer out of their depth, or a team placed under unrealistic time constraints, the finished product is so overwhelming bland it’s actually tiring to play. It’s as if Blood Stone was pitched on the idea that being plainly pedestrian was somehow acceptable, or that a game which sort of ticks some of the boxes will be enough to satisfy. All the player can do is run from one tedious passageway to the next, blasting away at the goons. The action is brisk and punchy but painfully generic, and all of the game’s major set-pieces and confrontations are delivered via cutscenes. He might be driving a sports car which costs more than I’ll earn in a decade, but his day job is about as exciting as a weekend team-building conference in Lowestoft. Bond gets his (probably fake) passport stamped at Moscow, Tunisia, Bangkok and Burma, yet Bizarre manages to take the globetrotting superspy – with all his class, decadence and penchant for finery – and strip out any sense of luxury. It’s simple stuff, but Focus is an interesting idea that is almost never, ever, required at any point whatsoever.Īt least you can take in the sights. The end result is always the same, however: traverse a dull corridor, kill a dozen bad guys, repeat.īizarre attempts to mix up the combat by adding in a flimsy stealth element and one-button melee kills the latter recharge one of three ‘focus’ slots which act in much the same manner as Splinter Cell Conviction’s Mark and Execute system. Enemies are weak and brittle, and usually a quick squeeze of an automatic weapon will put them down – though the henchman army does adopt Kevlar and helmets later on, which requires a second tug on the trigger. While a selection of near-identical SMGs and assault rifles help perforate the villains, Bond’s signature P99 shows up as the mandatory sidearm.
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And while 007 might act like a spy he moves like a truck, with a wide turning circle and sticky, finicky controls working together to make the game’s staple cover-to-cover navigation gummy and cumbersome. By the end of the second level, Blood Stone has shown its true colours: not content with being slightly – ever-so-slightly – above average, Bizarre Creations has worked hard to create a befuddled mess – one that haphazardly scrambles its way across a few locations for the course of an afternoon before closing on one of the most ridiculous, unexplainable and tedious endings I’ve ever encountered in a video game.īond spends his precious 5 hours trying to work out why the game is called Blood Stone (though nobody ever attempts to fumble up an explanation) while gunning his way across the globe, sometimes taking the time required to shoot waves of identical henchmen in the forehead – usually from behind the cover of a chest-high object. It’s all very okay.īut then it all goes completely tits up. There’s even a virtual rendition of how Dame Judi Dench would look if somebody made a scale copy of her face out of Play-Doh, and then accidentally dropped it on the floor. You’ve got some jazzy opening credits – just like in the movies – where Bond punches people so hard they pop into diamonds, and Joss Stone also does a bit of singing. There’s a chase, some explosions and a bit of shooting right after a cutscene where Bond parachutes out of a plane and kicks somebody to death.